Hackers broke into the systems of Electronic Arts, one of the world’s largest video game publishers, and stole the source code used in the company’s games.
Online forum posts are CNN Business Review and testing by an independent cybersecurity expert shows that on June 6, hackers claimed to have obtained 780 gigabytes of data from game publisher Electronic Arts (EA), including source code. Frostbite, the game engine that powers FIFA, Madden, and a host of other Battlefield video games.
The hackers claimed to have stolen the software development tools for the FIFA 21 game and the server code in the FIFA 22 game. Hackers attacked the system of the world’s largest game publisher Losing control of the source code could be problematic for EA’s business, said Brett Callow, cybersecurity expert and threat analyst at security firm Emsisoft. “The source code could theoretically be copied by other developers or used to create hacks for games,” he said. Meanwhile, Ekram Ahmed, a spokesman for cybersecurity company Check Point, said: “Whenever the source code is leaked, it’s not good. Hackers can use it to find deeper vulnerabilities to exploit and sell previous source code on the dark web to malicious threat actors. An EA spokesperson said: “We are investigating a recent intrusion into our network where a limited amount of game source code and related tools were stolen. No player data is accessed and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve made security improvements and hope it won’t affect our game or our business. We are actively working with law enforcement officials and other professionals as part of this ongoing criminal investigation.” The breach comes as cyberattacks are once again in the spotlight, with ransomware attacks targeting leading infrastructure companies such as meatpacker JBS USA and Colonial Pipeline fuel distributor. This is not a ransomware attack, an EA spokesperson said. Phan Van Hoa (according to CNN)