Weapon type: bow
Weapon characteristics: Long-range weapons with high mobility, which can apply various debuffs, and can also bring powerful buffs to teammates and online players.
Basic operation:
【aim】
LT
【shooting】
RT can be stored
Accumulation is divided into stages. After the first stage is designed, the second stage can be stored according to RT immediately, and so on
Close attack
A
Just shot/ Just shot
A after RT shooting
Increase damage based on the current charge stage
Filling the bottle
X
Dragon Arrow
X+A
Long charge, high damage, can’t be interrupted
Curved shot
RT+A
Three types
The recovery type gradually restores strength
The knowing type increases the knowing heart rate within a certain period of time
The impact resistant type will not fall back when attacked for a certain period of time
Accumulate step
B in the charged state
–Special bottle tank–
Press and hold LT+ X/B to select up and down
Melee bottle
Increase the power of close-range attacks
Blast bottle
Hit the monsters will accumulate, and when accumulated to a certain value, it will cause fixed damage.
Attack bottle
Increase the arrow’s attack power by 1.5 times.
Poison bottle
Normal attack anomalous attributes, accumulated to a certain value will be poisoned.
Paralysis bottle
Normal attack anomalous attributes, accumulated to a certain value will be paralyzed.
Sleep bottle
Normal attack anomalous attributes, when accumulated to a certain value, it will sleep.
Reduced gas cylinder
Hit the monster’s weakness to accumulate absolute value.
Wire Worm Technique
Bowing
RB+X
Squat down after jumping backwards, stamina quickly recovers, and there is an invincible frame when jumping
Rigid bow
RB+A
Use the larva to move at high speed in the direction of the joystick, gaining the attack power buff within a certain period of time
In “Monster Hunter Rise”, the bow is the most flexible in the category of long-range weapons, but at the same time the endurance consumption is also the fastest. The excellent output performance and auxiliary performance make it very popular in multiplayer online. The bow can increase the damage by accumulating power, but the endurance consumption is also fast. After proficient in the operation skills, the bow’s moves can also be quickly accumulated. After being proficient, the hunting efficiency will be greatly increased. As a long-range weapon, the bow is also one of the weapons to be used in the later stage. That is to say, it is best to use other efficient weapons to open up wasteland. In the later stage of the game, it can be changed to a bow. It can become a “skip class” due to its quick-hand characteristics and high output strength in the later stage One of “weapons”.
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